IDDQD
the order book plays doom. a real 1993 engine, one marine, no human at the keyboard.
connecting to the engine…
NO SIGNAL
motor plan: idle. no order flow, no movement.
keys down: none

order flow sensory input

    motor output key events to the engine

      nervous system read from engine memory, 5 Hz

      game state
      map
      health
      armor
      weapon
      ammo
      kills
      items
      secrets
      position
      heading
      level time
      game tic

      ledger

      price
      market cap
      supply
      deaths
      levels cleared
      furthest map
      trades seen
      buys / sells
      volume
      key events sent
      backlog
      chain
      last block

      high scores kept across restarts

      current life
      longest life
      most kills, one level
      most levels, one life
      biggest buy
      biggest sell
      stream

      journal deaths, levels, reflexes

      how this works

      A single copy of the Doom engine (the 1993 id Software code, via the doomgeneric port of Chocolate Doom) runs headless on a server. It has no keyboard. Its only input is a stream of key events generated from trades in the token, read from Robinhood Chain every few seconds.

      Every buy is translated into moving forward and firing. Every sell is translated into turning away. Bigger trades hold the keys longer. When nobody trades, nothing is pressed, and the monsters do what monsters do. When he dies, the level restarts and the death is counted.

      Everyone watching sees the same frames from the same process. There is one marine. He does not know about you.

      the cheat sheet trade to key mapping

      size (usd)tierbuysell
      < 25dustwalk forward, then USEturn
      25 – 250smallrun forward, fire in bursts, USEturn, nervous strafe
      250 – 2.5kmediumsame, longersame, longer
      2.5k – 10klargeswitch to shotgun, charge, USEturn, back off
      10k – 50kwhaletype IDKFA (full arsenal), chargeabout-face and run
      > 50kleviathantype IDDQD (toggle god mode), IDKFA, chargeabout-face and run

      Hold time = 350 ms + 700 ms × log10(1 + usd), capped at 4.5 s. Turn direction comes from the last hex digit of the transaction hash, so a replay of the chain gives the same game. Only buys press USE, so doors and switches are opened by buyers.

      what is real

      The engine is the real Doom code, unmodified except for the input and output plumbing. The level data is Freedoom Phase 1, a free IWAD compatible with the original. The telemetry panel is read directly from the engine's memory: player health, armor, ammo, kill counters, position.

      Every key event comes from a trade that you can look up on the explorer. The mapping is public and deterministic. The source is public.

      what is invented

      Reflexes. A dead marine cannot press USE to respawn, so the supervisor does it for him after a short delay. It also skips the intermission screen, closes stray menus, and restarts from the title screen. If nobody has traded for 45 seconds he glances left or right once, so viewers can tell the stream is alive. Each reflex is logged as such in the journal.

      The USD size of a trade uses the quote asset price configured on the server. There is no reward signal, no learning, no AI. He is not trying to win.

      token

      ticker
      $IDDQD
      chain
      Robinhood Chain (4663)
      pair
      supply
      price
      market cap
      24h volume
      contract
      not launched
      bonding curve
      launchpad
      links

      The name is the cheat code for god mode. He does not have it unless someone buys it for him.